Cinema 4D is a platform for 3D modeling, animation, and rendering often used by graphic designers, game developers, as well as motion graphics artists. Top features include polygon modeling, particle effects, character animation, and advanced lighting tools that allow designers to create high-quality 3D content for different industries.
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Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows |
Training | Documentation |
Languages | English |
xPresso and Mograph would be no doubt my two favorite features in Cinema4D. With a few simple steps you can build really complex and cool graphics with a tremendous amount of control. The tight integration of Mograph with all C4D tools are what makes it the greatest software for Motion Design to date. There is no equal in the field.The learning curve is small and any Designer can get up to speed with it within a few days.
The thing that upsets me the most is the particle system. Would be really lovely if Maxon acquire X-Particle! The dynamic system is too unpredictable at times and there is no nodal environment for shading out of the box.
Motion Design and Virtual Photography.
Can create brilliant assets for implementing inside motion graphics, AR in particular
Very complicated at times, and a severe lack of online courses or tutorials
3D designs for animations
The simplicity of the software and the efficiency and the quality of graphics we can create out of it. The tools like Mograph is impressive and the integration with After effects is awesome.
The Redshift is too costly. The bundle of Maxon One is very costly, though it has many plugins. There is no proper trial version too. Only disadvantage I see is the support for Redshift and no other renderers.
CInema 4D produces faster results. Always a great tool for shorter deadlines. We can achieve great outputs using the mograph tools. The possibilities are endless.
User-Friendly, it's been used by a lot of successful companies.
Rendering, It would take some time to render detailed objects.
Product Development, it shows how the structural, skeletal view and gives more idea of how it works.
I like the options it has, the tools allow the user to make complex modeling, animate, and render with the best results without having to use an additional software if prefered
The interface might not be easy to understand for a beginner in 3D modeling, and the way the layout is set, might make it a little bit complicated when first starting with the program. Also, the mouse shortcuts are different from the rest of the 3D software, it would be nice if they were standarized
i can model my design before actually producing in real life, making me realize mistakes or ways to improve a design beforehand, it also helps me to visualize the final result of something
The tools in Cinema 4D can be used for a wide range of 3D applications. Users of the program can create basic to complex models quickly, regardless of their experience level. This program not only simplifies modeling, but also adds lighting, textures, and animation. If you would like to create a photorealistic image or a cartoon, this program can help.
In spite of decades on the market, there is still a lack of training material for this software. As a program, C4D is capable of so many things and has many bells and whistles. We need tutorials that cover every aspect of the program.
The range of projects we work on using Cinema 4D includes illustration, video, and animation. There is a large asset library included with Maxon that can be compiled for rapid development of sets, scenes, and effects.
The integrated renderer in cinema 4d is both fast and effective. The learning resources are vast and you can learn simple techniques and also complex things like VFX in both a fun and professional way.
The software is a bit pricey for beginner designers. Without proper guidance, the interface is overwhelming to users. Users most of the time use only 10% of the tools to get their designs done, the other 90% of tools are unknown and useless to some users.
I use Cinema 4d to design some basic models like Solar panels, Wind turbines, and sometimes architectural materials for my company projects and also for my personal projects. I am learning more about this software day by day.
Cinema 4D has impressive tools, especially for animation. But what first caught me was the clean and visually comfortable work environment. You can spend hours working on your 3d project without getting tired, inside Cinema 4D it's a pleasant activity.
The modeling tools are good enough but they can improve, especially retopology. If you need a quick and automated solution to retopology your model, it can be complicated with the tools available in Cinema 4D alone.
I feel comfortable in Cinema 4D from the first day of use, its intuitive interface makes the tools easy to access and provides a smooth workflow. I create animations daily where it requires several hours of work, and it doesn't make me tired.
Things that I like about Cinema 4D are 1. It is straightforward to learn 2. The viewport can be configured according to other applications like 3Ds Max 3. The tools are modeling friendly 4. It is very well equipped and loaded with most of the tools and features for 3d graphics 5. Easy to export files to other formats 6. It has a built-in render farm (team Render) 7. It is super stabl
1. It is super expensive 2. Bodypainting and UV Texture editing needs to improve 3. Render output is not as good as other Softwares 4. It crashes in heavy scenes 5. Not suitable for developing interactive animation
Cinema 4D is a very easy yet advanced 3D Modeling and simulation application. However, it is very useful in 3d modeling but has a few problems when it comes to pricing the software, texturing UVs, animations, and rigging the model. It is hard to integrate with games.
As a videographer who is constantly searching for cutting edge and fresh motion gfx concepts, the easy pipeline between C4D and Adobe After Effects is perfectly positioned. It's also user-friendly and you'll find plenty of tutorials out there to help you adjust to the workflow.
Honestly, there's not much to dislike. If I had to pick one thing it would be that unwrapping UV's in Cinema 4D is not very intuitive and could use some attention. That said, there are so many other functionalities that make up for the UV deficit.
The biggest problems I'm solving are through the use of Mograph and the C4D-After Effects pipeline that allow for scaling up of animations and easy compositing. The addition of Fields over the last two iterations of C4D is a big upgrade.
I love how easy it is to learn. Almost everyone I have ever introduced to Cinema 4D has fallen in love with it. It's so user friendly and easy to learn and become efficient in.
As far as dislikes, I would say some of the modeling tools. I wish they had more functionality. Some of the modeling tools in Maya and 3ds Max have so many great features that make modeling much faster and more efficient.
Cinema 4D solves alot of my problems for me on a daily basis. Especially when it comes to Speed and ease of use during quick turnaround projects/deadlines. Because it's easy to learn and quickly concept in the program, it allows me to also learn how to make something rather quickly as I follow along with a tutorial if I am stuck and don't know how to execute a project. The community of Cinema 4D is amazing as well. Cinema 4D has so many great tools for executing motion graphics and dynamics as well. I use that quite often and the program is extremely efficient at it.
I like that is pretty friendly program for one to get into 3D modeling, animation and rendering. I was able to immediately get a pretty good results and able to turnaround projects. It has really help elevate not only my personal artistic abilities, but in help the company create pretty realistic product images. I also am please that it integrates pretty well with Adobe After Effects and Adobe Illustrator. I was able to use these programs that I am familiar with and seamlessly use it with Cinema4d which help with familiarizing myself with the program. It was also able to deal with dwg and that was a boon in creating animations.
For the basics it is intuitive to get what you need done, some of the more difficult animation and effects take some time to learn and find. Thankfully there is a lot of tutorials (Cineuniversity, youtube, Lynda, and forums) makes it a great community to learn with others and make it easier to use. Rendering time, this is a problem across all 3d programs IMO. When you use Mograph, and booles heavily it slows down the preview animation so much. I have to often merge objects into one and flatten materials to help it move in real time. I deal with this a lot not just with Cinema4d but Adobe After Effects. With more RAM, better processor, etc this can be overcome.
It helps in creating products images, I use to do and still do product photography. With Cinema4d I can set different environments and effects to elevate the product images. This has help not only in that regard, but in being able to go back and get the exact angle/style for different people such as engineers, product managers, and marketing are just some of it. It has really help elevate our visual marketing assets.
Mograph and clone features are amazing. It facilitates my workflow
I hope if Maxon buys any of the new render engines such Arnold, Red Shift.. or makes its own
3D Motion Graphics
C4D is a very versatile software and at the same time it is very intuitive and easy to use even for who approach it for the first time. In addition the R21 introduces a lot of great features for animation and modelin.
I don’t appreciate the new pricing policy that force user to pay monthly for a non competitive price compared to the perpetual license.
C4C allowed me to switch form 2D animation to 3D Motion Graphics improving my daily workflow.
When it comes to motion design, Cinema4D sits easily amongst the top 3D model and rendering platforms. Where other tools thrive on the perfect visualization of physical rendering, C4D soars with flying colors above the rest for motion graphics. The ease of jumping right into modeling, the efficiency of the UI, the ease of rendering dynamic simulations, all lend themselves to the overall wonderful experience of working in a 3D program.
As powerful and impactful as C4D is, this tool comes at a hefty price. Thankfully and after my time in the industry, Maxon (the makers of C4D) now offers a new subscription program that reduces the overall cost to the end user - making it more accessible to hundreds of thousands of designers around the world. The only way we had access was to a small select few who could afford to shell out a few thousand dollars or have access to it via our companies/businesses. But now, it’s a great tool accessible to the masses. I’ll be happy to see what comes of this change in the years to come.
Having a 3D tool that can handle a variety of workloads has been super helpful in my industry. The biggest benefit provided was the Team Render Client, a node-based rendering tool that distributes render jobs to a series of nodes. The more we build, the more powerful it becomes. There is no limit to this power and for that we are grateful.
Content creation computer generated imagery.
There's nothing I dislike about this software.
Animation is smoother than other software.
The stimulus that the creativity of a person receives is amazing. It's a software that lets you create everything, from 3D texts to very realistic animations. It's easy to use and there are a lot of commands. There's the possibility to create materials, objects, moving cameras and lightings for making your 3D project as realistic as possible.
The program is very heavy. For making it work greatly there are some PC requirements which are not economically easy to gain.
I've realized a lot of basic 3D animations and I sold them, so I made some money. I learned a lot about the computer creations.
I'm really loving the new volume modeling, fields, and node-based material creation. Maxon does a great job of updating the software on an annual basis. There's also a robust and healthy community of C4D users who contribute great tutorials and help solve animation problems.
I guess the UV unwrapping component of the software is my least favorite aspect. It's difficult to achieve the unwrapping that can be accomplished with some third party software. I really wish that Maxon would address this component in near-future upgrades.
The ability to add true 3D graphics to our video production pipeline elevates us over competing companies. We've been able to address some specific video project requests through the use of 3D animations created in Cinema 4D to the great satisfaction of our clients.
The program is very user friendly and has a lot of possibilities within the realm of Motion Graphics. Along with the Cineware feature with After Effects makes it a kick ass asset to have in video motion and visual effects production.
Maybe enhancing a bit more the sculpting features within the program and enhance the UV mapping process because it mostly do the basics. Content creation for video games tends to be rather difficult to do with Cinema 4D.
It's helping me with all my motion graphics and 3D modeling needs.
Cinema 4d is one of the best and most intuitive 3d modeling and motion graphics software. a robust and mature 3D design and animation software that evolved since the first production. I spent several weeks immersing myself in the software, in conjunction I subscribed to Maxon’s online Cineveristy; followed Maxon’s Twitter feed; and watched lots of free Cinema 4D YouTube videos.
In fact it is a very complete software, maybe it would improve its library of plugins or available plugins of maxon. Generally I have found that C4D can handle larger scenes, certainly in the viewport. HOWEVER, when comparing C4D's cloners to Modo's replicators: In this instance Modo can handle a MUCH higher number replications.
3D modeling, Archviz, Motion graphics, Packaging. Almost any task that includes 3D whether modeled, vfx, tracking, mograph, the truth is a complete software and I use a lot. Undoubtedly if there is something that I love doing in Cinema 4D is the 3D intros animation.